635 research outputs found

    Cities, The Sharing Economy and What's Next

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    This report seeks to provide an analysis of what is currently happening in American cities so that city leaders may better understand, encourage and regulate the growing sharing economy. Interviews were conducted with city officials on the impact of the sharing economy and related topics, and the report centers around five key themes: innovation, economic development, equity, safety and implementation.The sharing economy is also commonly referred to as collaborative consumption, the collaborative economy, or the peer-to-peer economy. This term refers to business models that enable providers and consumers to share resources and services, from housing to vehicles and more. These business models typically take the form of an online and/or application-based platform for business transactions

    Examining Sport Management Programs in the United States

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    Analysis of sport management programs is important for potential students as well as for the future development of sport management as an academic discipline. The historical evolution of sport management programs in the United States moved from the physical education model to a more business-oriented curriculum. Given this historical development, debate exists among sport management professionals regarding administrative housing of current and future sport management programs. The purposes of this study were to: (1) Provide an overview of the development of U.S. sport management programs, (2) Provide a snapshot of sport management programs including admissions requirements and faculty profiles, and (3) Analyse critical issues facing the field of sport management. A random sample of 137 institutions offering undergraduate sport management programs in the United States were invited to participate in the study; 50 usable surveys were returned. Results indicate a lack of diversity (racial and gender) among sport management faculty, and a large proportion of part-time faculty without a terminal degree in the field

    AN EDUCATIONAL GAME FOR INFORMATION LITERACY AND STUDENT ENGAGEMENT

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    Games have been designed and developed not just for entertainment but also for many other purposes including health, military, politics, marketing, and learning. Games are making their way into education as a means of helping to motivate and engage students in the learning process. It has been reported that serious educational games can be effectively used to facilitate deep and sustained learning. A team of students, faculty, and librarians at a college have created an educational game aimed at teaching information literacy to college students. In the game, players learn basic plagiarism and citation concepts by following an interesting crime story. The main objective of the project was to develop a game as an active learning tool for college students as well as an educational software that can be used in college information literacy courses. The game has been implemented by using an interactive dialog system and professional game development tools so that students are completely immersed in the game world and learn information literacy concepts through trial-and-error. In the presentation, the project team will demonstrate the developed game and discuss how the team has created the game including all design and development processes and methodologies

    Guest Editorial Special Issue on Medical Imaging and Image Computing in Computational Physiology

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    International audienceThe January 2013 Special Issue of IEEE transactions on medical imaging discusses papers on medical imaging and image computing in computational physiology. Aslanid and co-researchers present an experimental technique based on stained micro computed tomography (CT) images to construct very detailed atrial models of the canine heart. The paper by Sebastian proposes a model of the cardiac conduction system (CCS) based on structural information derived from stained calf tissue. Ho, Mithraratne and Hunter present a numerical simulation of detailed cerebral venous flow. The third category of papers deals with computational methods for simulating medical imagery and incorporate knowledge of imaging physics and physiology/biophysics. The work by Morales showed how the combination of device modeling and virtual deployment, in addition to patient-specific image-based anatomical modeling, can help to carry out patient-specific treatment plans and assess alternative therapeutic strategies
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